BEGIN:VCALENDAR VERSION:2.0 PRODID:-//132.216.98.100//NONSGML kigkonsult.se iCalcreator 2.20.4// BEGIN:VEVENT UID:20260728T182108EDT-0323D72Fp2@132.216.98.100 DTSTAMP:20260728T222108Z DESCRIPTION:Abstract\n\nThe remarkable progress in graphics processing unit s over recent decades has given rise to a significant increase in the appl ication of computer graphics across various industries\, such as in cinema and video games. Consequently\, there has been a surge in opportunities t o push the boundaries of computer graphics algorithms\, leading to the dev elopment of highly intricate fluid simulations and photorealistic renderin g. These methods now serve as the foundation for AAA games\, animation fea tures\, and blockbuster movies.\n\nThis thesis emphasizes the development and application of flexible Monte Carlo techniques for two specific subfie lds within computer graphics\, namely physically based rendering and fluid simulations. The rationale behind this focus is the shared similarities b etween the equations and mathematical models governing both domains\, pres enting an opportunity to bridge the gap between them and formulate new and effective methods. Moreover\, since the realism of a fluid simulation ren dering is inherently tied to the simulation itself\, and vice versa\, adva ncements in both areas are crucial for achieving maximum impact.\n\nFirst\ , we present a versatile two-stage mutation strategy based on the delayed rejection Markov chain Monte Carlo framework to generalize the Metropolis light transport algorithm. By generating multiple proposals informed by pr evious failures while maintaining Markov chain ergodicity\, we can develop efficient strategies such as trying a cheap mutation first\, followed by a more expensive one only upon failure. This approach allows for the optim al allocation of computational resources\, which is critical when tackling complex scenes.\n\nDrawing on the success of Monte Carlo methods in physi cally based rendering and\, more recently\, in discrete geometry processin g\, we propose a Monte Carlo approach for fluid simulations. Specifically\ , we employ the Feynman–Kac stochastic representation of the vorticity tra nsport equation and devise a recursive Monte Carlo estimator of the\n\nBio t-Savart law that can generate pointwise approximate solutions. We expand this method with a stream function formulation that enables us to manage f ree-slip boundary conditions using a Walk-on-Spheres algorithm. To our kno wledge\, this is the first time that Monte Carlo methods have been studied in the context of fluid simulations\, opening the door to a new family of solvers. We offer an in-depth examination of several potential directions for future research based on this novel numerical simulation modality.\n DTSTART:20231026T140000Z DTEND:20231026T160000Z LOCATION:Room 603\, McConnell Engineering Building\, CA\, QC\, Montreal\, H 3A 0E9\, 3480 rue University SUMMARY:PhD defence of Damien Rioux-Lavoie – Flexible Monte Carlo Methods f or Fluid and Light Transport Simulations URL:/ece/channels/event/phd-defence-damien-rioux-lavoi e-flexible-monte-carlo-methods-fluid-and-light-transport-simulations-35214 5 END:VEVENT END:VCALENDAR