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Student spotlight: Andrea Gómez Jaime, MSc Student in BBME, competes in MIT Hardware x AI Hackathon

Andrea Gómez Jaime recently represented 91˿Ƶ at the inaugural MIT Hardware x AI Hackathon (Hard Mode), where her team designed an interactive music box that transforms physiological signals into personalized music.

Andrea Gomez Jaime, MSc Student in BBME Andrea Gómez Jaime,a first-year MSc student in the Biological and Biomedical Engineering(BBME) program, recentlyparticipatedin the inaugural(Hard Mode)held at the MIT Media Lab from March 6–8. In this student spotlight, Andrea shares what inspired her to apply, the project her team developed during the competition, and the lessons she learned from the experience.

Q: Congratulations on your acceptance and participation in this hackathon! It must have been a really exciting opportunity. Can you tell usabitaboutwhat theMIT Hardware x AI Hackathon is[1] and what drew you to apply?

The Media Lab is well-established at MIT –it'san interdisciplinary lab with biomedicalengineering, design, computer engineering, and otherfocuses – and this is the first time thatthey’vedone thishackathoncompetition.At 91˿Ƶ,I’mpart of theand the, and this hackathon was related to both of these labs and the approaches weuse. At Hard Mode, the organizers wanted to reframe what a normal hackathon is, and what we can use software and applications for. With how AI[artificial intelligence]has re-shifted the types of things that we can do with the tools that we have, and the amount of things that we can accomplish in a short time, the organizers wanted us to see how we could embedAI into the physical world.The purpose was to build a physical product and not just an interface – which is what drew me to apply. Ithought this was a good challenge for me to reflect on howIcould interact with AI outside of an app.Now that AI is out there,it’snot going to stop.We will needtolearn how to use it and what we can do with itbeyond applications and chatbots.

Q: What was the application process like?

I heard about it by chance.I’ma big fanof the work done at the MIT Media Lab, and while I was visiting a friend in Boston, I came across the opportunity. It was perfecttiming. In theapplicationprocess, Ihad an interview and had tosubmitmy portfolio of all the projects thatI’vedone across computer engineering, hardware, and wet lab-basedprojects. I also had tosubmita short paragraph about which track I wanted tosubmit the project into, who I am, and what my interests are – this allowed for a pre-reflection of what I wanted to do in this competition and allowed me to reflect on how we could integrate AI into a new hardware and use it differently than how it’s already used.

Q: Can you briefly describe your research and how it connects to this competition?What project did you work on during thehackathonand which of the 6 Core Tracks[2] were you involved in?

I’mworking in computer vision systems that can read lateral flow assays andthenI’malso able to work in public health through AI. Inthe Shared Reality Lab, weare encouraged tohavesideprojects thatwe are part of external to our thesis, while we arein the process ofcompletingourdegree.I’vebeenvery interestedin the trend of smart patches and howwe can record biomedical data andbiosignalsfrom our bodies, other than with smart watches. In the lab,I’mhoping towork on a side project whereI’minterested in creating a smart tattoo!

Once I started building the teamwithin the hackathon, I knew I wanted to do something outside of mygradschool research, and still use data tracking and a dashboard approach, integratingvitalsmeasurements.

Our team chose theڱ𳦳ٰ because many of our members had biomedical engineeringbackgroundsand wanted to use the data we collected in this competition for something other than health-relatedprojects.We wanted something that would ground you in the moment, pulling you away from your screensand allowing you to be more present. Ultimately, we designed a music box that generates music based on how your day was.

We mapped thisusingheart rate sensors andgalvanic skin responsesensors, trackingchangesin skinconductivityassociated withmicro-sweatdropletsandsweat glandactivity. Themicro-sweatdrops will be present whenyou’reexcited orstressed, but whenyou’recalmor sad, their presence will be lower.Similarly, heart ratevariesas ouremotionschange, becoming faster or slower if we are more excited or calmer. We usedthese signalstodetermineand trackthe user’semotional statethroughout the day.Then,we usedan LSTM [Long Short-Term Memory network],which is designedto learn patterns across time,to allow the system to understand how the user’s mood was evolving during the day and translate those patterns into musical parameters, like melody and tempo.Basedonthis,the system generates music that plays when the user hand-cranks the arm of the music box. The idea is that instead of just pressing a play button, users actively create their music as a grounding exercise.

The music box is likea“Spotify Wrapped” using your vitals!

Wereally took our timeconceptualizingthisand it was great to work with people from other industries to see how they think and conceptualize ideas prior to creating the prototype.

Q: How did your project turn out, and what challenges did you face during the hackathon?

We didn’t win, but it was still really funand I really enjoyed it!Ihadn’tdone a hackathon in a while, so I wanted to focus on having fun and experimenting with hardware, since I usually just code.

It was tough though – I worked on the sensorportionof theproject,however, Ihaven’tplayed around with sensors in 3-4 years.I was working on connecting the heart rate sensor and galvanicskin response sensors and sending the data through the AI pipeline, which one of my group members also worked on creating.Wedidn’tconnect to an API[Application Programming Interface]from a wearable, but instead we wanted to create the sensors ourselves to allow us to collect raw data andanalyze ithow we wanted to,in order togenerate the music. Wearables can have too many limitations because they provide processed scores, rather than raw data.

We also built 2 hardware devices, thebiosensorsand the music box. It was difficult because it wasalotof work and working with biosensors is always challenging.There is a lot of noise, and you have to be very precise with them.It took longer than expected to extract the datathat I wanted because I had to ensure that the sensors wereaccurate.

We used soldering in ourdesign,but this wasfragile,andthe soldering station waslocatedseparatelyfromour team station. Because of this,we had to ensure that wedidn’tbreak it, adding another element of difficulty.

We then had to understand how to generate the music – we understood what the vitals were telling us,but how could we translate this into music? Since none of us had a background in music, we had to figure out these different metricsand translate certain moods to various tempos and sounds. Wethankfullyhavesome friends whoare musicians and music engineers,so we called them andwe had them give us aquickmasterclass in how this could work and how it could create music.

Finally, we wanted to incorporate the manual process of cranking the music box’s arm as a means of hearing the music. Thereareno mechanics built in that do anything when someone cranksthe arm, but instead sensors thatinitiatethe music to play, simulating this action.

Q: What was it like working and collaborating in such an intensive, fast-paced environment?

It’sstressful for sure.I learned from past experiences that because it moves so fast you have to enter it with a schedule.We spentmuchtime brainstorming and building ourconcept, but wecouldn’tcompromise on this. Itwas important that we created the concept andstuck toit. We had doubts that we had to talk through, but our main concept remained throughout and provided clarity for what we had to build.

We also had daylight savings time taking place on the weekend of the hackathon, whichleft people confused about timing and just added another hurdle.

We had adrenaline building this though;it was a lot of fun. The day before the deadline was the most stressful since the pitch is only 2 minutes long and we had to decide what we would say and the timing of this. Since I did 2 hackathons previously to this, I had experience, and I knew what I was getting myself into, which was important!

Q: What new skills or perspectives did you gain from participating?

I had never embedded AI into anything before – I have used models, but never put them anywhere, so that was cool to learn. I learned about hardware prototyping and using wearables with sensors as well... this was mostly a refresher of what I already knew,butI want to explore this in my master’s thesistooand it was good to review it. We also had people on our team fromdifferent levelsof theirstudies andcareers and different subject matterexpertise– so that wasvery helpfulin learning abouthow to conceptualize these kinds of designs and get varying perspectives.

Q: How do you see experiences like this shaping your future research or career direction?

I thinkit’snice to spend time doing this. It seems school-related, but really, you have so much freedom to do what you want to do.You’reable to explore what youusuallycan’tinside the classroom.Biomedical engineering is focused on health outcomes, which drew me to it, butitsnice toleverageopportunities to explore other ideas that youwouldn’ttypically explore.

I was outside of my usual environment, and I got to learn about other areas that Ididn’tknow as much aboutor things that I put aside for a little while.It’snice to see what other things you can do with the skills you have.When you graduate, you have to be flexible.You may not end up in the biomedical industryas an engineer, soit’simportant to be able to apply your skills elsewhere.

Q: What advice would you give to other biomedical engineering andbioengineering traineesinterested inapplyingtosimilar opportunities?

You should definitely do it!It’sa lot of work, but Idon’tregret spending my reading week doing this.It’s a goodopportunityto connect back to why you joined engineering in the beginning.Comingintothe competition with a general ideaof what you want to buildoraconcept saves you time and really makes adifference in the finalproduct.Understandingpeoples’needs is also an important part of biomedical engineering;you’redoing things becausethey’refun, but also because they have a purpose!

Thank you, Andrea, and best of luck with your future projects!

[1]From the website:“HARD MODE is MIT's 48-hour hardware × AI hackathon focused on building the future of intelligent objects: devices that sense, learn, adapt, and respond to the people around them. The challenge is to imagine what else AI could be. Not another chatbot. Not another app. Real hardware you can hold, wear, share, install, and live with.200 participants will integrate AI with physical systems to prototype tangible, functional artifacts. Systems that rethink how humans connect, learn, reflect, work, play, and thrive. Hosted by MIT Media Lab's AHA and the Design Intelligence Lab, HARD MODE brings together engineers, designers, and researchers to push the boundaries of what intelligent hardware can be.”

[2]From the website:“PLAY:Create joyful hardware: interactive stories, hybrid games, AI-driven performance tools, and installations that spark wonder and shared play.LEARN:Reimagine how people learn with adaptive devices, generative study aids, and tools that turn abstract ideas into accessible, hands-on experiences.WORK:Invent AI-powered tools and processes that expand human capability: new mediums, generative hardware, and systems that help people create the impossible.CONNECT:Create tech that strengthens relationships andcommunity-devicesthat reduce loneliness, support organizing, and help people find belonging.REFLECT:Design technologies that support contemplation andgrowth-toolsfor mindfulness, mood tracking, habit reflection, and understanding yourself.THRIVE:Build tech that boosts performance, care, and autonomy: from wearables and assistive tools to systems that help people live longer and better.”

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